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Poll Vote to reduce flashes to 1 per person, per round

Should we reduce the number of flashes per turn from 2 to 1 per person, per round?


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    23
  • Poll closed .
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built[4]sin

Staff member
Moderator
All, I know I was against this idea before, but after playing in a full server of 40 players for the past few nights (I absolutely love the max player change btw), I've changed my mind and think 2 flashes per player is just too much. It's only happened a few times now, but I've been flash-locked to the point of immobility and I find it to be utterly ridiculous and frustrating. What do you all think?
 
I'm for trying it out I guess. Is there any way to limit how many flashes are purchased every round? People like to buy two flashes, throw them up mid, run back and buy two more. It aggravates me and I tend to snap at people if I catch them doing it, regardless of which team I'm on.
 
I think for grenades (like weapons), you can only limit how many are purchased on either side, but not necessarily how many each individual can buy.

Also, I don't think we're looking to limit how many a person can use a flash every round.

That being said to all: If you start seeing folks who go back to ct spawn to rebuy flashes, please let me know who they are (get their steam id too). I have warned several players about this including: tgx not to do this shit. Occasionally, it will happen. Fellow admins, if you see tgx do this, please give him a 1 week ban.
 
We need a hacker to decompile the CSS code, find the lines pertaining to flash purchase max # and edit that bitch!
 
I will agree that the flashing has gotten a little ridiculous at time. Too bad we can't try the one flash per person idea. Like fasttrack said a hacker is needed.
 
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