What's new

Poll Vote to reduce flashes to 1 per person, per round

Should we reduce the number of flashes per turn from 2 to 1 per person, per round?


  • Total voters
    23
  • Poll closed .
Status
Not open for further replies.
I voted yes.

I found this script online that limits a person to 1 flash
at round start. It requires ES_Tools and EvenScripts.
es_flashrestrict.txtblock load { es_xsetinfo flashrestrict 1 es_xmakepublic flashrestrict 1 es_xmsg Flash Restrict Loaded } block unload { es_xmsg Flash Restrict Unloaded es_xsetinfo flashrestrict 0 } event player_spawn { if (event_var(userteam) > 1) do { es_tell event_var(userid) Only 1 flashbang per person! } } //executes the code below whenever someone fires a weapon event weapon_fire { //checks if the weapon they just fired was a flashbang if (event_var(weapon) equalto flashbang) do { //If it was a flashbang then it removes any other flashbangs that player might have es_xdelayed 0.5 est_removeweapon weapon_flashbang } }

I know someone that could help.
Brb when I get in touch with him.
 
NONONO keep 2 especially in the go server! And this is from a tactical standpoint. In the source maybe limit them because of the amount of people that play in it and the randomness in it. BUT in the go server NONONONONONONONONONO that is a stupid idea. Flash's are not limited in MM and should be in the server.

Edit: The way flash's work and last differ greatly between both games and it would ruin it. source is a 40 slot server and the way flash's work in source I can see how that's annoying, but in go they work differently and 1 flash is not able to get the job done when doing certain things. STUPID IDEA I HATE IT!! (sorry @built[4]sin)
 

Attachments

  • Capture.PNG
    Capture.PNG
    4 KB · Views: 341

Ah ok I was looking thru that script.

The dev did added player restrict on how many flash bangs they can own but I dunno know if it will work

Per player restrict text file goes in sourcemod/configs/restrict/perplayerrestrict.txt
(perplayerrestrict being the name of the text file used it will automaticly be placed when you extract the zip file from above)

Inside the file should look something like this (by default).

Code:
"PerPlayer"
{
"awp"
{
"default" "0"
"10" "1"
"18" "2"
}
"usp"
{
"default" "-1"
"18" "0"
}
"flashbang"
{
"default" "-1"
"20" "10"
}
"defuser"
{
"default" "-1"
"20" "100"
}
}
the above perplayerrestrict file would do this.

Between 0 and 17 usp will be restricted to -1
Between 18 and 65 usp will be restricted to 0
Between 0 and 9 awp will be restricted to 0
Between 10 and 17 awp will be restricted to 1
Between 18 and 65 awp will be restricted to 2
Between 0 and 19 flashbang will be restricted to -1
Between 20 and 65 flashbang will be restricted to 10
Between 0 and 19 defuser will be restricted to -1
Between 20 and 65 defuser will be restricted to 100
 
we should try out capping the total flashbangs per team, then, since we cant restrict per player. something like...

"flashbang"
{
"default" "-1"
"20" "20"
}

Between 0 and 19 flashbang will be restricted to -1
Between 20 and 65 flashbang will be restricted to 20
 
Status
Not open for further replies.
Top