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Poll Vote to reduce flashes to 1 per person, per round

Should we reduce the number of flashes per turn from 2 to 1 per person, per round?


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    23
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Are we not supposed to be able to pickup flashes? Because I usually pickup some after the T's get pruned inside the tunnel.
 
This has been addressed already: Poll - Vote to reduce flashes to 1 per person, per round | Page 4
The server is now switched to 1 flashbang per player.
well dont i look like a horse's patootie
my other idea in from my mind filled with rum was to edit a gun game server and have the sql background value a column after a player picks up or buys a flash. If value is present then the sql background sends an autodrop @ player name to the server allowing 1 flash to be used per player :D The down side is increased overhead and server calls. So dont listen to me. <3
 
Are we not supposed to be able to pickup flashes? Because I usually pickup some after the T's get pruned inside the tunnel.


You can pickup as many as you like, you can only purchase one now. With the old setting and a full server, that was eighty potential flashbangs going off in two minutes, now it is down to forty.
 
Yah, it takes getting used to, but sometimes i forget to buy two anyhow. It sure beats being blind for a whole minute w/ 2hp left when you can finally see.
Leave the damn flashes alone and learn how to dodge them
we know how to dodge them, thats why we run backwards. if you can't tell from carb's comments, fb's last A LOT longer in source, and also have a much longer range, than in GO. we can dodge one or two, but 80 flashes are hard to dodge.
 
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