Steam Workshop :: Custom maps
I'd like to see all of these maps hit the server. Some I've played and love...some I've never seen, but would like to.
Not sure how they would play, but I would be down to go down the list and test them out with a few people (or more than a few if possible) and report back on the results.
We have a few of the maps you listed, though unfortunately most of them aren't particularly fun.
Of my latest suggestion list only two were implemented. One turned out to be a remake of cpl_mill (which we don't need since we have mill) and the other was disliked by myself and just about everyone else who played it.
I understand the hesitation in regards to adding a plethora of maps that will be forgotten about and create unnecessary confusion in the admin's map list, but I've also volunteered my time to test all new maps, and document what needs to be kept/removed, so at this point there's not much else I can say on the subject.
I'm really tired of rolling through the same 5-6 maps and 2-3 customs that have turned out to be tolerable, but there doesn't appear to be any interest from administrating, so I guess we're just kicking our tires in the mud at this point.
My preference would be to add around 5 maps per month so that we're not overloading ability to give things a proper screening. It's difficult to conclude whether a map is good or bad on the first run through, so we really do need an extended trial period, and for that reason we should be adding only the top rated/tested and most interesting.
When I'm suggesting maps I'll always do a run through of the comments to make sure there are no FPS issues and the like, because the last thing anyone wants is to play an intriguing map that ends up in the trash can, like we've seen happen in the past. (Chinatown, ruins, keystone come to mind)
I think the solution isn't adding maps indiscriminately, but having a voting panel of the few regular CSGO admins who communicate with one another and determine a proper list of 5 or so maps to be added every month. After which point the maps should be tested regularly, and at the end of the month I can report back which are keepers, and which should be removed. This seems to be the most logical scenario to bring in and rigorously test new maps, while also making certain that the map pool doesn't become flooded with underplayed, poorly scripted, or otherwise not-enjoyable maps. The only commitment from administrating becomes a once a month add of 5 or so maps, and removal of say 2-3 on average. I guess I could be wrong, but in my opinion this shouldn't be too much to ask for.