Alekz21
New Member
Nuke is awesome, classic map that is now well balanced... Lots of fun to play on
Sent from my Nexus 5
I agree.
Nuke is awesome, classic map that is now well balanced... Lots of fun to play on
Sent from my Nexus 5
I'm on the server pretty regularly and I like nuke, so it will get its shot in the map pool most nights. That said, it's not a balanced map. In fact, far from it.
The new secret location is way better for T than it was before, but the overall balance still hasn't changed all that much, and this is reflected by the mad scramble to stack CT every time the map loads.
A general rule of thumb is that when a map is at all CT sided for scrims, that problem will only become exacerbated when the player count increases five fold. Nuke isn't vaguely CT sided in scrims, it's EXTREMELY CT sided.
I like the map, and I'll play nuke regularly. But the notion of swapping one of the most balanced maps of all time (cpl_strike, aka mirage) with one of the most one sided maps of all time, isn't at all conducive to maintaining a balanced environment. The three cpl_ maps (strike, fire and mill) are arguably three of the most balanced cs maps ever made. They, along with d2, train, inferno, cbble and nuke made up the old 8 map cal pool. Take a guess which maps were complained about the most often: It was consistently the last two on the list.
The solution is having admins throw up map votes with more regularity than is presently being done outside of myself, not removing or changing the current rotation.