murkcity
The 47 Ronin
cbble is a cool map, though it's pretty ct sided. I'm glad it was added to the rotation nonetheless.
A point on season if I may:
It's unrealistic to believe that anyone is going to enjoy the map pool unanimously. Opinions of maps vary from person to person, and that's just the way it goes. In the time I've played cs since source killed off 1.6, season has been one of the few reliable maps for bringing in traffic that I've encountered. Map changes sometimes lower server pop, and there's honestly no way of avoiding this problem short of having a 24/7 d2 server in this day and age.
Season is a scrim map from way back in the day, and it's actually quite well designed (and different) if you take the time to consider the layout rationally. I personally hate plenty of maps we play regularly, but I'm also aware that this is unavoidable, because no two humans are alike. I've noticed some of you guys just want to play simple cs more akin to call of duty style, and your map preferences reflect this.
All we can really do is try and strike a balance between the classics, and the new school rush style. That said, there are plenty of maps we still need to upload, which would help make the server a more dynamic playing experience.
We need piranesi, prodigy, chateau (unless it was b1 maps that glitched the server) and fire - as well as an updated version of strike (mirage) - not only for the reasons listed above, but also for a change in the team dynamic. A point which goes without saying is that de_ maps are usually ct sided, and cs_ maps are almost always t sided. The aforementioned 5 throw a wrench into the equation because they're all de_ maps, and if anything, they're all t sided. (Name one de_ map we play regularly that you'd call t sided)
We can also implement some less regarded old maps into more regular play as well. Nuke and train for example. Italy has always been very popular, and is now more balanced than ever. The original dust is also a lot better now than it used to be with the underpass addition. Aztec, vertigo and assault aren't great in my opinion, but they're fresh tilesets, and people like them. (Especially aztec) Hell even office now and again wouldn't be the crime of the century. Throwing maps like the ones I've listed, as well as some of the newer ones (especially thunder) into the mix will help ease the feeling of repetition. Admins such as myself can do a better job of integrating some curve balls as well. Meteora is an example of a cool map I'd like to give more playtime.
I know many of you don't like having to play d2/inferno constantly, but reality isn't what you make of it. The truth of the matter is that these are the only two maps that won't run you the risk of decreasing server pop.
The server is doing well. Just roll with the punches and accept the fact that you're going to have to play a map you aren't in love with every now and again. (And if you're not a fan of d2 and inferno, maybe more often than not)
I'll scan the workshop and include an updated list of maps worth checking out.
A point on season if I may:
It's unrealistic to believe that anyone is going to enjoy the map pool unanimously. Opinions of maps vary from person to person, and that's just the way it goes. In the time I've played cs since source killed off 1.6, season has been one of the few reliable maps for bringing in traffic that I've encountered. Map changes sometimes lower server pop, and there's honestly no way of avoiding this problem short of having a 24/7 d2 server in this day and age.
Season is a scrim map from way back in the day, and it's actually quite well designed (and different) if you take the time to consider the layout rationally. I personally hate plenty of maps we play regularly, but I'm also aware that this is unavoidable, because no two humans are alike. I've noticed some of you guys just want to play simple cs more akin to call of duty style, and your map preferences reflect this.
All we can really do is try and strike a balance between the classics, and the new school rush style. That said, there are plenty of maps we still need to upload, which would help make the server a more dynamic playing experience.
We need piranesi, prodigy, chateau (unless it was b1 maps that glitched the server) and fire - as well as an updated version of strike (mirage) - not only for the reasons listed above, but also for a change in the team dynamic. A point which goes without saying is that de_ maps are usually ct sided, and cs_ maps are almost always t sided. The aforementioned 5 throw a wrench into the equation because they're all de_ maps, and if anything, they're all t sided. (Name one de_ map we play regularly that you'd call t sided)
We can also implement some less regarded old maps into more regular play as well. Nuke and train for example. Italy has always been very popular, and is now more balanced than ever. The original dust is also a lot better now than it used to be with the underpass addition. Aztec, vertigo and assault aren't great in my opinion, but they're fresh tilesets, and people like them. (Especially aztec) Hell even office now and again wouldn't be the crime of the century. Throwing maps like the ones I've listed, as well as some of the newer ones (especially thunder) into the mix will help ease the feeling of repetition. Admins such as myself can do a better job of integrating some curve balls as well. Meteora is an example of a cool map I'd like to give more playtime.
I know many of you don't like having to play d2/inferno constantly, but reality isn't what you make of it. The truth of the matter is that these are the only two maps that won't run you the risk of decreasing server pop.
The server is doing well. Just roll with the punches and accept the fact that you're going to have to play a map you aren't in love with every now and again. (And if you're not a fan of d2 and inferno, maybe more often than not)
I'll scan the workshop and include an updated list of maps worth checking out.