What's new

Testing out Ultimate Mapchooser mod for CS:GO

This is what I have in mind:

Code:
"umc_mapcycle"
{
    "Basic"
    {
        "maps_invote"    "3"
        "default_min_players"  "0"
        "default_max_players"  "16"
 
        "de_dust2" { }
        "de_favela" { }
        "cs_motel" { }
    }
 
    "Advanced"
    {
        "maps_invote"    "3"
        "default_min_players"  "17"
        "default_max_players"  "32"
 
        "de_mill_b2" { }
        "de_inferno" { }
        "de_nuke" { }
        "cs_office" { }
        "de_aztec" { }
        "de_train" { }
    }
}
 
This is what I have in mind:

Code:
"umc_mapcycle"
{
    "Basic"
    {
        "maps_invote"    "3"
        "default_min_players"  "0"
        "default_max_players"  "16"
 
        "de_dust2" { }
        "de_favela" { }
        "cs_motel" { }
    }
 
    "Advanced"
    {
        "maps_invote"    "3"
        "default_min_players"  "17"
        "default_max_players"  "32"
 
        "de_mill_b2" { }
        "de_inferno" { }
        "de_nuke" { }
        "cs_office" { }
        "de_aztec" { }
        "de_train" { }
    }
}


This looks good, but I'd suggest keeping the default max players in "Basic" to 32, otherwise if there are more then 16 players on the server, dust2 favela and motel will never show up in voting.
 
Top