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OFFICIAL STAR WARS VII thread

Man I wish the Star Wars The Old Republic game wasn't ruined for me... Sounds fun atm
 
please tell me i wasn't the only one with this reaction though....

WERE HOME.jpg
 
Man I wish the Star Wars The Old Republic game wasn't ruined for me... Sounds fun atm

You play it? I thought elements of that game were fucking incredible, but they failed so badly with the endgame content, a lot of the dungeon material, the pvp planet, and anticipating general faction disparity.

The auction house was also impossible to navigate, professions were mediocre at best, and open world ship missions would have been so much better than the linear starfox 64 approach.
That said, I don't think I've ever had more fun leveling in a video game and being engaged with story lines. Some of the classes were a little underwhelming, but what they did right, they REALLY did right. The companion system was great, and having your own ship was a lot of fun. Getting to see planets from the movies was just awesome, and engaging the player with decision based stories made the questing feel meaningful. It's a shame they couldn't bring together the whole package, because that game had ridiculous potential, especially considering how much they got right.

Aspects of ToR were even better than Vanilla WoW/BC in my opinion, and I used to love WoW before it started going to shit during the Wrath expansion.
 
You play it? I thought elements of that game were fucking incredible, but they failed so badly with the endgame content, a lot of the dungeon material, the pvp planet, and anticipating general faction disparity.

The auction house was also impossible to navigate, professions were mediocre at best, and open world ship missions would have been so much better than the linear starfox 64 approach.
That said, I don't think I've ever had more fun leveling in a video game and being engaged with story lines. Some of the classes were a little underwhelming, but what they did right, they REALLY did right. The companion system was great, and having your own ship was a lot of fun. Getting to see planets from the movies was just awesome, and engaging the player with decision based stories made the questing feel meaningful. It's a shame they couldn't bring together the whole package, because that game had ridiculous potential, especially considering how much they got right.

Aspects of ToR were even better than Vanilla WoW/BC in my opinion, and I used to love WoW before it started going to shit during the Wrath expansion.
I think I loved the idea of the game more than I liked the game. Played from beta on until maybe 1 month after release before I got bored.

The leveling and stories were my favorite park, normally the parts I like to skip. I'm hoping the new one, Battlefront can provide some decent game play time.

WoW lost it's fun during the end of Wrath after we had Heroic LK on clear for 60 weeks and content for the next xpac was disappointing. Played MoP and the current one but content fell flat again
 
I think I loved the idea of the game more than I liked the game. Played from beta on until maybe 1 month after release before I got bored.

The leveling and stories were my favorite park, normally the parts I like to skip. I'm hoping the new one, Battlefront can provide some decent game play time.

WoW lost it's fun during the end of Wrath after we had Heroic LK on clear for 60 weeks and content for the next xpac was disappointing. Played MoP and the current one but content fell flat again

Same story for me. Even though I disliked a lot of what they implemented during the Wrath expansion, I still enjoyed playing it for the most part until I realized that they'd killed progression to favor casuals. Back during the first two versions you'd hit max level and then start working on a progression towards the hardest content. After being one of the few people good enough to do Naxx in vanilla, it was really disappointing to see how easy the content became.
Once you had people hitting max level and 5man instancing their way to a full epic tier set within a day or two, then solo queue pugging the hardest content in the game immediately after, that was it for me.

They also gave every class the ability to do everything, which was so irritating, and took the importance of choosing your class away completely. Want to top damage charts, while having the ability to tank, and also the freedom to heal? Roll a druid or a paladin. Want to top damage charts and also have the ability to heal? Roll a shaman. Want to sit 3/4 on dps charts and not have the ability to do anything else? Roll a rogue/mage. I get that all specs need to be viable, but seeing feral/moonkin druids, ret paladins, and enhance shamans out dpsing everyone else; then switching to an offspec and healing or tanking as well /better than other classes was dumb as shit.

I understand why they did it, but catering to casuals was just a giant slap in the face to people like me who spent so much time wiping over and over and over to learn fights during the first two expansions. And I'm glad I couldn't hit max level and immediately do AQ40/Naxx in vanilla, or BT/Sunwell during BC, not only because being a part of the upper echelon of players completely lost its prestige during wrath, but also because after a new instance had its time in the spotlight, it became completely irrelevant as there were no longer progression tiers, and all the shitties were good enough to go on to the biggest and best right away. And they didn't even have to find a guild to full clear either. It was pathetic.

Yeah, at times it was annoying having to wait two hours to fill up a 40 man raid, but those raids were also the most fun I ever had playing wow.
 
SWTOR mmo was very good imo, it just died out about after a year for me... the pvp scene was where it was at i was the number one focus smash guardian for a solid 2-3 months... then servers merge came :mad:

man i miss huttball
 
SWTOR mmo was very good imo, it just died out about after a year for me... the pvp scene was where it was at i was the number one focus smash guardian for a solid 2-3 months... then servers merge came :mad:

man i miss huttball

Definitely elements of that game were incredibly cool, but Ilum was broken as shit with the lag and population disparity between the factions. Not only was the content unplayable because frames dipped so hard when the world filled up, but you'd have like 100 empire players in the zone /20 republic players. At least that's how it always was on my server, which was supposedly the top rated west coast server by whatever metrics my buddies used to figure out where to roll. (And they're pretty informed guys who really cared about the game when it first came out)
I remember being so curious about the population gap that I played a republic character to level 10 just to see how many people there were at republic fleet compared to imperial during peak hours, and it was always at least a 3-4/1 margin.

Even in regular pvp, as empire I'd play against another empire team probably seven times for every one republic group I'd get queued against.

I lasted around 2 1/2 months after launch before I'd had enough.
 
Definitely elements of that game were incredibly cool, but Ilum was broken as shit with the lag and population disparity between the factions. Not only was the content unplayable because frames dipped so hard when the world filled up, but you'd have like 100 empire players in the zone /20 republic players. At least that's how it always was on my server, which was supposedly the top rated west coast server by whatever metrics my buddies used to figure out where to roll. (And they're pretty informed guys who really cared about the game when it first came out)
I remember being so curious about the population gap that I played a republic character to level 10 just to see how many people there were at republic fleet compared to imperial during peak hours, and it was always at least a 3-4/1 margin.

Even in regular pvp, as empire I'd play against another empire team probably seven times for every one republic group I'd get queued against.

I lasted around 2 1/2 months after launch before I'd had enough.

ya they did a good job of balancing out the servers later, you definetly missed out on the ranked warzones those were a BLAST. i also had two other friends who were focus smash guardians, and we'd always jump random pugs in game and one hit them at the same time with out 6-7k critzkreig.... oh the memories <3

i only had fun in illum once, but that planet was definitely broken. cool concept, just wasn't viable
 
ya they did a good job of balancing out the servers later, you definetly missed out on the ranked warzones those were a BLAST. i also had two other friends who were focus smash guardians, and we'd always jump random pugs in game and one hit them at the same time with out 6-7k critzkreig.... oh the memories <3

i only had fun in illum once, but that planet was definitely broken. cool concept, just wasn't viable

I'm not going to lie, I have no idea what you're talking about. Endgame (both pvp and pve) frustrated me so much that I didn't even really bother with it after my first week at max level on my main. I just leveled one of every class instead for the stories/questing/companions. There was always something I'd out level on one character, or a world I'd skip, so it was good to go back and clear through new shit playing something else.
Main was a BH non tank (whichever that was), and it was pretty cool. I also maxed out a marauder which I liked. The caster I had, (inquisitor or something?) was probably my least favorite, but still not bad by any means. My favorite by far though was my sniper. I only got it to like level 35 or some shit before I stopped playing altogether, but that was a really fun class and I heard they were OP as fuck at max level. (At least early on)
 
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