Man I wish the Star Wars The Old Republic game wasn't ruined for me... Sounds fun atm
I think I loved the idea of the game more than I liked the game. Played from beta on until maybe 1 month after release before I got bored.You play it? I thought elements of that game were fucking incredible, but they failed so badly with the endgame content, a lot of the dungeon material, the pvp planet, and anticipating general faction disparity.
The auction house was also impossible to navigate, professions were mediocre at best, and open world ship missions would have been so much better than the linear starfox 64 approach.
That said, I don't think I've ever had more fun leveling in a video game and being engaged with story lines. Some of the classes were a little underwhelming, but what they did right, they REALLY did right. The companion system was great, and having your own ship was a lot of fun. Getting to see planets from the movies was just awesome, and engaging the player with decision based stories made the questing feel meaningful. It's a shame they couldn't bring together the whole package, because that game had ridiculous potential, especially considering how much they got right.
Aspects of ToR were even better than Vanilla WoW/BC in my opinion, and I used to love WoW before it started going to shit during the Wrath expansion.
I think I loved the idea of the game more than I liked the game. Played from beta on until maybe 1 month after release before I got bored.
The leveling and stories were my favorite park, normally the parts I like to skip. I'm hoping the new one, Battlefront can provide some decent game play time.
WoW lost it's fun during the end of Wrath after we had Heroic LK on clear for 60 weeks and content for the next xpac was disappointing. Played MoP and the current one but content fell flat again
SWTOR mmo was very good imo, it just died out about after a year for me... the pvp scene was where it was at i was the number one focus smash guardian for a solid 2-3 months... then servers merge came
man i miss huttball
Definitely elements of that game were incredibly cool, but Ilum was broken as shit with the lag and population disparity between the factions. Not only was the content unplayable because frames dipped so hard when the world filled up, but you'd have like 100 empire players in the zone /20 republic players. At least that's how it always was on my server, which was supposedly the top rated west coast server by whatever metrics my buddies used to figure out where to roll. (And they're pretty informed guys who really cared about the game when it first came out)
I remember being so curious about the population gap that I played a republic character to level 10 just to see how many people there were at republic fleet compared to imperial during peak hours, and it was always at least a 3-4/1 margin.
Even in regular pvp, as empire I'd play against another empire team probably seven times for every one republic group I'd get queued against.
I lasted around 2 1/2 months after launch before I'd had enough.
ya they did a good job of balancing out the servers later, you definetly missed out on the ranked warzones those were a BLAST. i also had two other friends who were focus smash guardians, and we'd always jump random pugs in game and one hit them at the same time with out 6-7k critzkreig.... oh the memories <3
i only had fun in illum once, but that planet was definitely broken. cool concept, just wasn't viable