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My finished 2012 Animation/Mograph reel

So, less than a year ago I had no idea how to do 3d work or composting. At the time I was a hairstylist and found myself frustrated and annoyed at the industry; high amounts of physical labor on top of stress, for minimal payout compared to other professions. Not only that, but I went to school for Comp Sci then another school for Design. How I ended up doing hair was beyond me, but it certainly was not the right choice. So, at the suggestion of my wife I set out to learn 3d work using C4D and some comp using AE. I essentially taught myself through the innumerable resources online, plus with the help of my wife who works with these programs as well. A lot of the work was essentially me learning how to do what I was doing, while I was doing it. It was[and is] a lot of fun to learn as you go in these programs.

This is a short reel of my work that I have put together over the past few months. It is short for a reason in case you are wondering; prospective employers get a lot of these when doing cold calls for jobs. The longer it is, the easier it is to lose interest or to have your strong points not show cased. A reel should be less than a minute, ideally close to the 45 sec mark[close to 1 min as you get a lot more cool content to use. My wife for instance now has the use of Beyonce's BB award performance last year as well as the just released UN performance this year for her reel. Lucky bastard] Cutting out parts of projects you spent a lot of time working on was difficult as of course you view it all as being great. Anyhow, here it is.
[video=vimeo;48182797]https://vimeo.com/48182797[/video]
 
Pretty cool and a big jump from hairstylist to 3D animation. I think the 3D animation has just about as much stress, once you get on a big project, but far more chances to get satisfaction out of your work.


Fasttrak
 
Pretty cool and a big jump from hairstylist to 3D animation. I think the 3D animation has just about as much stress, once you get on a big project, but far more chances to get satisfaction out of your work.


Fasttrak

oh, I see my wife getting stressed, but in a different way. I'd rather deal with that, than having to be directly hands on with a client, each experience offering new stressful opportunities. Also...$$$. I made 1/3rd of what my wife made last year, working at least 3x as many days, with far longer hours.
 
That is awesome work for a year of doing it. I do 3D modeling and texturing myself so I know the pain bro. As a fellow artist my only critique would be your texture work, even though that isn't the main focus of the reel, it looks a little flat and lacks material definition.

Good luck on getting some jobs.
 
[video=youtube_share;barWV7RWkq0]http://youtu.be/barWV7RWkq0[/video]

Dude! Seriously, that rocks! I haven't even yet been able to make a suitable intro piece for youtube uploads. Stress experienced while going something providing both intrinsic and extrinsic rewards is really closer to exhilaration, excitement, thrill, joy, or titillation and does not carry with it the fight or flight response one would expect from acute or chronic stress and therefore will enhance your self and your health and ultimately perpetuate all things good in your life. You'll shed negativity like my cat sheds fur. I could make 6-8 cats from the fur of the one cat. Thanks for the inspiration!
 
That is awesome work for a year of doing it. I do 3D modeling and texturing myself so I know the pain bro. As a fellow artist my only critique would be your texture work, even though that isn't the main focus of the reel, it looks a little flat and lacks material definition.

Good luck on getting some jobs.
Thanks for the input. Texturing isn't my strong suite quite yet, not to mention i originally went in with a pure mograph mindset, which uses simple texturing. As i branched out i started to learn a bit more, but learning tool manipulate uv maps and to use bodypaint(texture editing sub program) would have caused my reel to take far longer to make. I figure with a job, I'll learn more especially if i can work with a sr. Level animator.
 
Texturing is really hard to master. It is difficult to get the materials to read right when rendered.
 
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