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CS:GO First Impressions

You know...I have not played more than two rounds in a month since 1.6 was THE game to play. Playing GO, feels a lot more like 1.6 than I believe some people remember, especially after you all have been playing source. I've been adapting at a good rate over the past few days as it all sort of clicks into place. Saying the game isn't 1.6 or CSS is pretty obvious as the game is called Global Offensive, so the "its different!" posts are a bit tiresome.

The cost ofthe guns t changed to reflect value now. The aug for example is a bit more expensive than the M4, but it is really good at mid distances, with low recoil due to its slow ROF. Recoil bursting takes more to handle, as you need to sorta let it rest for a moment before going at it again. Walking reduces your spread a lot, and makes it QUICKER to get the benefits of crouching as opposed to running the trying to crouch. As far as sniper rifles go, you have to be a lot more of your shot as the hit boxes in GO are WAY more compact than Source. no longer can you shoot way to the side of the head and still get a HS. Walking, as far as I could tell gives you the same accuracy as standing/crouching when firing a sniper; this makes corner peaking/jump peaking a LOT harder.

Also...I don't see people really using the Molotov/Incendiary yet. It can be used to stall a rush, block off reinforcements, or hinder vision of an area.

All in all, I think I've had the benefit of not growing used to one style of play as it has been so long for me, but retaining a lot of that basic "this is how CS works" knowledge.

And to who ever said the M4 looks dumb...it really does. It's so short..and chubby.
 
I think my biggest gripe with the game is the recoil/spread. After the initial shot/burst, getting your recoil back to normal takes to long. Might just be me though. :/

this is why 1.6 was an amazing game. The recoil system is fucking amazing, you will learn to love it.
 
Currently from playing today my stats have gone way up, though it may be because ive gotten better from playing on the 47 source serversand when i started back up i was doing pretty poorly.But my acc went up to 77% and kill ratio went to like an average of 1.48
 
I like it. Here are some of the things I noted, warning this is a long list.

1. The gun mechanics feel new and refreshing, but still maintain the basic CS game-play. The recoil eliminates the effectiveness of spraying greatly, forcing you to carefully place shots and learn the quirks of the various guns. I love the feeling you get when you figure out how to use a particular gun.

2. Crouching is more useful now (like in 1.6), walking too.

3. The new grenade types are pretty cool, too. The molotov/incendiary grenade are an interesting addition because of their mulch-functionality. They deal damage, create barriers, and provide a pretty effective cover (the fire makes a lot of smoke). The decoy grenade allows you to simulate a person firing (so an enemy appears on the radar for the opposing team). If used proficiently, you can flank people, cause them to rush the location, or intimidate them to stay where they are (depends on how the person reacts to enemy fire, I guess). Unfortunately, HE grenades aren't as good and, to me at least, have a smaller blast radius compared to Source. You can only hold 1 flash-bang, which is fine by me (be over-kill with all the grenade types there are now).

4. They changed up the maps a bit. Aztec no longer has the back-entrance to T spawn, which discourages camping since Ts can't escape spawn if they're cornered in there (then again, in source all the CTs had to do was just pincer them). Dust is more balanced because they added a stairwell to leave underpass and get outside of the tunnels. They also moved the bombsite closer in CT spawn.

5. Objects in maps are static and can't be moved. This means no more annoying barrels getting in the way on Dust 2. However, you can't move file cabinets or chairs in office...I liked to make barricades :(.

7. The new guns are pretty cool. I particularly like the sawed off shotgun for the Ts and the new machine gun (it's fun to use because of it's super high rate of fire).

8. No silencers! I kind of miss this feature because I liked being stealthy sometimes. I heard that this is temporary from someone (apparently, they were causing hit-box problems in the beta).

Well this is all I can think of from the top of my head. I highly recommend the game. For 15 bucks, it's pretty much a steal.
 
So my cousin let me play using his steam info.

I'm laughing at how much I dislike the game. I'm sure its just cause I'm not used to it.

Edit: I will NOT be buying this game anytime soon.
 
I am really enjoying it. I think once Valve throws a few updates in there over the next 6 months the game will be awesome.
 
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