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Awps have been reactivated!

The awp was reinstated because a few of us requested it, and no major opposition came forward.

It's kind of amusing the way this is going. Awps on, awps off. I really do think the awp would help, but I do like the idea maybe making it so the same person can't have it all the time. But also, I would say that this should teach people to use smoke grenades, as most of the complaints come from people awped in the first ten seconds (IMO). I too hate being immediately killed, but really the most dangerous times vs an awp are when (A) a good player has one, and (B) the time immediately after spawning. Smoke will solve the latter, but the former might need work. If it really makes the server noticably less popular, than I guess it should be turned off, but I would like to think on/off won't make a difference in that regard.
 
Somebody awp that hardheaded fool who won't invest in smokescreening his movement from a $4750 sniper rifle. Yeeehawwww~
 
Very few of the maps offer direct line of site from spawn to spawn, typically the AWP will pick the longest line he can across a breach point and the very good ones rarely miss. Smoke grenades are great but being that the GO server is running competitive, money can be even tighter now if you are going out with a pistol and armor. Bottom line, it slows the game down a ton, you get small groups covering and guarding the AWP'r, last night was one of the worse nights I have seen in weeks with very low objective attempts. None of the guys AWPing last night were uber, they would camp and usually end up getting mowed down, it just slowed down the rounds and pubbers were whining.

Having played almost all my hours on one Ronin server or another, I have almost no time ever using an AWP as it has never been an enabled gun. Way back in Cal days we used to have AWP off's on the Cal Server, that was fun, get some small scrum map up and give everyone an AWP and let em go to town.


Fasttrak
 
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