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Why 64 tick comp servers blow

That shows visually my plight... I HATE pouring bullets into a face and doing 1 hit out of 10... I wish they would spend more time on fixing that crap... Seriously

Sent from my Nexus 5
 
I've seen this before... but apparently Valve says that most players can't hold the 128+ fps required for 128 tick servers. IDK if the servers have any other issues besides tick.
 
I've seen this before... but apparently Valve says that most players can't hold the 128+ fps required for 128 tick servers. IDK if the servers have any other issues besides tick.

They been saying that since CSS XD Been over 2 years or so now since 100 tick servers disappeared in CSS :(

Man Valve gotta step up a little
 
Holy shit that is gay... The last source server I played was 120 something tic... This post took me 20 minutes because I just read up on the issue... Wtf valve... Wtf

Sent from my Nexus 5
 
This is why I don't play CS:GO you can't really control where your first bullet is going to go and so everyone sprays, then on top of that most of the bullets do not register. It's hard enough playing in the CS:S server and experiencing this, but as long as my first bullet is in there face, it doesn't matter.
 
There is a steep learning curve... Took me months to work out the details and relearn skills... I can barely play source now because of the transition... But our server at 102 tick is pretty solid and if you learn to strafe shoot... Burst and tap you are going to be good to go

Sent from my Nexus 5
 
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