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BANNED !CaNaToPiA! - Banned for Killing Hosties

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el jorge loco

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As with Glendale00, I was called in to ban a hostie killer on cs_office. I had issued a warning, and the guy who did it the first time had left after the warning.

Canatopia should know better since he's played on our server for awhile. But I am not in a forgiving mood once I hand out a warning for such asshattery.

STEAM_0:1:49604769

Perma-ban.
 
Hostage killing is getting out of hand, the only thing I can think of at this point is to add a mod to slay someone if they kill more than 1 hostie.
1 hostie kill sometimes can be accidental, but 2...not so much.
 
Hostage killing is getting out of hand, the only thing I can think of at this point is to add a mod to slay someone if they kill more than 1 hostie.
1 hostie kill sometimes can be accidental, but 2...not so much.

if there is a way that every 3rd hostie kill they get slayed, that would be perfect

alot of cts on office use the strat of rescuing the 2 in t spawn and then killing the 2 in projector when t's are too chicken to come out
 
if there is a way that every 3rd hostie kill they get slayed, that would be perfect

alot of cts on office use the strat of rescuing the 2 in t spawn and then killing the 2 in projector when t's are too chicken to come out

Maybe, I haven't messed or looked into the sourcemod configs in a while, will test this out on a test server.
 
I'm down for a different punishment as deemed necessary.

He didn't do it out of any strategic move, he did it almost first thing in the round with a nade. Some guy did it two rounds before Canatopia did it (can't be sure it wasn't him either) with a nade.

As for CT's killing hosties to complete objective, I would never ban for that --> I only get mad when T's obstruct completion of an objective when it is unnecessary. If he was the last guy and he had to defend, I would "understand" killing the hostie as a late game tactic, but early on is unacceptable.
 
I'm down for a different punishment as deemed necessary.

He didn't do it out of any strategic move, he did it almost first thing in the round with a nade. Some guy did it two rounds before Canatopia did it (can't be sure it wasn't him either) with a nade.

As for CT's killing hosties to complete objective, I would never ban for that --> I only get mad when T's obstruct completion of an objective when it is unnecessary. If he was the last guy and he had to defend, I would "understand" killing the hostie as a late game tactic, but early on is unacceptable.

I agree, early hostage killing is stupid, I hate it when T's do that at the beginning of every round.
I'll test couple things out tonight or tomorrow morning.
 
Also addressing White's suggestion:

Killing 3 hosties is rare; and I know why you don't want 2 as it is a tactic utilized by CT.

But can there be a check as to what side the hostie killer is on?
 
I can't prove it but had suspected this ass of being a hostage killer off and on. We had some one on the server who was a regular and would randomly kill hostages as a T on office. I would yell out the warning and wait till round ended and quickly switch, of course nothing ensued the following round. Go back to CT and a couple rounds later, hostages killed again. This has gone on for some time and never did catch who was doing it, an irritating cat and mouse game. Icantopia is almost always a T on office and knows damned good and well our stance on hostage killing as T... Not sure I want this over-turned immediately, regular pubber or not, make him come to the forums and apologize for his behavior first.


Fasttrak
 
Hostage killing is getting out of hand, the only thing I can think of at this point is to add a mod to slay someone if they kill more than 1 hostie.
1 hostie kill sometimes can be accidental, but 2...not so much.

Unless a T hides between the two hostages as cover, you are at a disadvantage and the T can get CT kicked. Not sure I like this one. I wonder, is there a way to determine who is killing hostages through console after the fact?


Fasttrak
 
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