Valve now going to change how framerates work in CS:S

IcEWoLF

Staff member
Founder
#1
Hi all, a heads up to TF2 and CS:S server operators -

A near-future update (not necessarily the next one) will change the way that framerate is handled in the dedicated server. All users, especially those with very low pings, should receive a smoother gameplay experience with less jitter and more consistent-feeling latency.

Another effect of these changes is that all Orange Box (TF2, CS:S, etc) dedicated servers will run with a locked framerate, similar to L4D/L4D2. The fps_max convar will not have any effect on servers. (It remains as a client option since limiting your FPS can reduce GPU heat and overall power consumption.)

Although we don't normally give notice before updates, this is a potentially disruptive change for the server rental market, so those who currently charge premiums for "higher framerates" should probably start considering their options now.
-IcEWoLF
 

IcEWoLF

Staff member
Founder
#5
No spray.
I honestly think the way they are changing the game it will look like TF2...or I should say it will most likely feel like TF2.
-IcEWoLF
 

Ghonzo

The 47 Ronin
#8
Once again TF2 Dev who doesnt know shit about CSS and only basing it off TF2 and their Orange Box... if it is anything like TF2 after this update forget CSS i will be quitting this game
 
#10
What is interesting is that for years (even during CAL/CPL's success) the game was neglected ENTIRELY. Yet for the past year or so we have been receiving a huge amount of updates and quite consistently, too.
 
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